expansion_age_fleet_philosophy

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expansion_age_fleet_philosophy [2026/07/26 02:12] mechamexpansion_age_fleet_philosophy [2026/07/26 02:20] (current) – [Weaponry] mecham
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 Despite the cost, these rounds are more efficient per shot compared to particle cannons with a significantly higher hit rate. Various warheads or mission packages can be installed, further expanding the utility of this system. Despite the cost, these rounds are more efficient per shot compared to particle cannons with a significantly higher hit rate. Various warheads or mission packages can be installed, further expanding the utility of this system.
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 +=== Missiles ===
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 +Compared to the other two weapon systems, long range missiles and torpedoes rely on a slow and steady approach. These weapons are fired en-masse towards an enemy fleet and force them to either engage or maneuver away, which makes it easier to distinguish which contacts are decoys and which are real targets. 
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 +Missiles are arguably the most complex munitions in the arsenal, requiring power generation, propulsion, guidance, and ECCM systems. However, they are the cheapest in terms of weapon deployment. Torpedoes and missiles can be hot or cold launched from silos, out of electromagnetic catapults, released from strike craft, or even just dropped out of cargo holds. These weapon systems require very little infrastructure to work, and as such, can be installed on just about anything.
  
 ===== Combat Ranges ===== ===== Combat Ranges =====
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  • Last modified: 2026/07/26 02:12
  • by mecham