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| genetic_allowance [2026/07/23 23:36] – mecham | genetic_allowance [2026/07/23 23:51] (current) – [Borderline] mecham | ||
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| Near-Baseliners are identified as having at least one genetic enhancement. Some examples include increased intelligence, | Near-Baseliners are identified as having at least one genetic enhancement. Some examples include increased intelligence, | ||
| - | Genetic enhancements at this level are free on most Order worlds, but individuals must carefully track their genetic allowance. | + | Genetic enhancements at this level are free on most Order worlds, but individuals must carefully track their genetic allowance. |
| ==== Borderline ==== | ==== Borderline ==== | ||
| - | Borderliners push their genetic allowance as far as possible, taking in exotic or excessive amounts of mutations in order to gain an advantage over everyone else. | + | Borderliners push their genetic allowance as far as possible, taking in exotic or excessive amounts of mutations in order to gain an advantage over everyone else. An individual taking as many life extensions as possible could live up to around 1,800 years old before becoming aberrant. |
| + | Many gene clinics refuse to push an individual to borderline because accidentally going across the line usually results in the clinic being forcibly shut down and its workers prosecuted. | ||
| ==== Aberrant ==== | ==== Aberrant ==== | ||
| Aberrants are individuals who have exceeded their genetic allowance and are no longer considered human, losing their birthright citizenship as well as all of the rights that come with it. Aberrants are usually created on accident, and while it is not a death sentence, the status change is irreversible. | Aberrants are individuals who have exceeded their genetic allowance and are no longer considered human, losing their birthright citizenship as well as all of the rights that come with it. Aberrants are usually created on accident, and while it is not a death sentence, the status change is irreversible. | ||
| + | |||
| + | Individuals that purposefully become aberrant typically seek a sponsor. After the operation, the aberrant becomes the sponsor' | ||
| A subset of aberrants, known as [[aberrant_agents|Aberrant Agents]], are officially sanctioned individuals created for specific roles. Many Aberrant Agents serve as special forces or living supercomputers. | A subset of aberrants, known as [[aberrant_agents|Aberrant Agents]], are officially sanctioned individuals created for specific roles. Many Aberrant Agents serve as special forces or living supercomputers. | ||